Miller, Steve. Developing and Promoting Graphic Novel Collections. Teens @ the library series. NY: Neal-Schuman P, 2005. 130pp. ISBN 1555704611 (paper). 
Series Editor Foreword ... vii
Preface ... ix
Acknowledgments ... xiii

1. Exploring Graphic Novels ... 1
1.1 Categories ... 1
1.1.1 What Are Graphic Novels? ... 2
1.1.2 What Makes Them Graphic? ... 3
1.1.3 Anatomy of a Comic ... 4
1.1.4 Summary ... 8
1.2 Evolution ... 9
1.2.1 Infancy: Caveman to 1900 ... 9
1.2.2 Childhood: The Golden Age of the 1930s ... 10
1.2.3 Adolescence: Post-War to 1970 .. 11
1.2.4 Maturity: 1970-1990 ... 14
1.2.5 The Present: 16
1.2.6 The Future: Graphic Novels and Tomorrow ... 19
1.2.7 Summary ... 20
1.3 Genres ... 20
1.3.1 Types of Graphic Novels ... 20
1.3.2 Nonfiction Topics ... 21
1.3.3 Fiction Genres ... 21
1.3.4 Summary ... 26

2. Graphic Novels in Libraries ... 27
2.1 Collection Development ... 28
2.1.1 Collection Development ... 28
2.1.2 The Five Cs of Graphic Novel Librarianship ... 29
2.1.3 Making the Case ... 44
2.1.4 Summary ... 45
2.2 Acquisition ...  45
2.2.1 Acquisition ... 45
2.2.2 Local Sources: Shops and Chains ... 46
2.2.3 Shipping Sources: Ditributors and Jobbers ... 48
2.2.4 Summary ... 49
2.3 Cataloging ... 49
2.3.1 Approaches to Cataloging ... 50
2.3.2 Approaches to Age Levels ... 54
2.3.3 A Cataloger's Guide to Comic Art ... 55
2.3.4 Summary ... 56
2.4 Collection Maintenance and Defense ... 56
2.4.1 Maintenance ... 56
2.4.2 The Danger of Crime ... 56
2.4.3 The Danger of Wear ... 57
2.4.4 The Danger of Challenges ... 59
2.4.5 Determine the Value of a Collection: Statistics ... 60
2.4.6 Growing Pains: Weeding and Relocation ... 64
2.4.7 Summary ... 65

3. Promoting Graphic Novels ... 67
3.1 Marketing ... 68
3.1.1 Why Libraries Should Promote ... 68
3.1.2 Inside Promotioons ... 69
3.1.3 Outside Promotioons ... 75
3.1.4 Summary ... 76
3.2 Programming ... 76
3.2.1 Purposeful Programming ... 76
3.2.2 Book Discussion Groups ... 79
3.2.3 Book Talks ... 80
3.2.4 Contests and Activities ... 81
3.2.5 Speakers and Presenters ... 89
3.2.6 Summary ... 90
3.3 Education ... 90
3.3.1 How Many Words? ... 92
3.3.2 Developing Critical Thinking ... 95
3.3.3 Using the Language of Literature ... 97
3.3.4 Using the Language of Comics Literacy ... 98
3.3.5 Using Comics in teh Classroom ... 100
3.3.6 Recommended Graphic Novels for Classroom Use ... 102
3.3.7 Summary ... 102

4. Core Titles Listing ... 103
4.1 Things to Consider ... 103
4.2 Starting Out ... 104
4.3 Small and Growing ... 106
4.4 Titles Every Collection "should" Have ... 108
4.5 Secondary Purchases ... 111

5. Finding the Best of Graphic Novels ... 113
5.1 Best-Selling Graphic Novels ... 113
5.2 Comic Art Glossary ... 117
5.3 Resources and Suggested Reading ... 119
5.4 Graphic Novel and Comic Publishers ... 121

Title, Series, and Character Index ... 123
Author and Illustrator Index ... 127
General Index ... 129
About the Author ...
130





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